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	<title>SpaceTrace Forum</title>
	<link>http://www.spacetrace.com/forum/</link>
	<description>manualSpaceTrace login</description>
	<managingEditor>administration@spacetrace.org</managingEditor>
	<webMaster>administration@spacetrace.org</webMaster>
	<lastBuildDate>Sat, 19 May 2012 17:50:40 GMT</lastBuildDate>
<item>
	<title>points :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87696#87696</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2037&quot; target=&quot;_blank&quot;&gt;ncaries&lt;/a&gt;&lt;br /&gt;
Subject: points&lt;br /&gt;
Posted: Fri May 18, 2012 12:36 pm (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;nostars is holding all the scoreplanets for almost 2 days, a promising 4000 points a day.
&lt;br /&gt;
but we dont get them, i guess its only 10% we get &lt;img src=&quot;http://www.spacetrace.com/forum/images/smiles/icon15.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;  &lt;img src=&quot;http://www.spacetrace.com/forum/images/smiles/icon16.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;
&lt;br /&gt;_________________&lt;br /&gt;“All war is deception.”&lt;/span&gt;&lt;br /&gt;
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	<title>Making a new invention :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87685#87685</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2312&quot; target=&quot;_blank&quot;&gt;Thromen&lt;/a&gt;&lt;br /&gt;
Subject: Making a new invention&lt;br /&gt;
Posted: Sat May 12, 2012 3:42 pm (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I made a new invention, the Coordination Vessel, and after taking my credits I tried to post it to the forum. It would not let me and said that only moderators could post so I assumed that it would be reviewed then posted. It has been two to three day now since I created the new ship and I was wondering if I was wrong and this is a bug. Sorry this is my first time making a ship.
&lt;br /&gt;_________________&lt;br /&gt;&quot;I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next 10 generations that some favors come with too high a price - Vir to Mr. Morden&lt;/span&gt;&lt;br /&gt;
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	<title>IT and the Hall of Fame :: Suggestions</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87684#87684</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2312&quot; target=&quot;_blank&quot;&gt;Thromen&lt;/a&gt;&lt;br /&gt;
Subject: IT and the Hall of Fame&lt;br /&gt;
Posted: Sat May 12, 2012 3:27 pm (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Shouldn't the top Huntscores of alliances and players be in the Hall of Fame? I was going to try for the best Huntscore (for I can't get the best score) but I have know idea what it is.
&lt;br /&gt;_________________&lt;br /&gt;&quot;I'd like to live just long enough to be there when they cut off your head and stick it on a pike as a warning to the next 10 generations that some favors come with too high a price - Vir to Mr. Morden&lt;/span&gt;&lt;br /&gt;
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	<title>how :: Strategy</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87663#87663</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2637&quot; target=&quot;_blank&quot;&gt;fuad&lt;/a&gt;&lt;br /&gt;
Subject: how&lt;br /&gt;
Posted: Sat Apr 28, 2012 5:56 am (GMT 1)&lt;br /&gt;
Topic Replies: 2&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;bagaimana cara melawan musuh armada ?  &lt;img src=&quot;http://www.spacetrace.com/forum/images/smiles/icon_rolleyes.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt;
&lt;/span&gt;&lt;br /&gt;
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	<title>fleet navigation, change only one axis :: accepted Suggetions</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87661#87661</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=659&quot; target=&quot;_blank&quot;&gt;Senor&lt;/a&gt;&lt;br /&gt;
Subject: fleet navigation, change only one axis&lt;br /&gt;
Posted: Thu Apr 26, 2012 10:38 pm (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hey!
&lt;br /&gt;

&lt;br /&gt;
I have an idea that would make fleet navigation easier. 
&lt;br /&gt;
If you want to change direction only on one axis, then you could type in only the axis that you want to change and leave all others empty.
&lt;br /&gt;

&lt;br /&gt;
so lets say you are at 500/500/50 and you want to go outside of the dsp radius to 500/500/56. then you just put 56 in the Z coord slot and leave all others empty. Then the game understands that you do not wish to change the empty coords and keeps them at 500 automatically without a need to spend time filling them.
&lt;br /&gt;

&lt;br /&gt;
great idea, i know. thank me later &lt;img src=&quot;http://www.spacetrace.com/forum/images/smiles/icon6.gif&quot; alt=&quot;&quot; border=&quot;0&quot; /&gt; 
&lt;br /&gt;

&lt;br /&gt;
cheers!
&lt;br /&gt;
senor
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: red&quot;&gt;JOIN ROTO!&lt;/span&gt;
&lt;br /&gt;
Contact me here or animator of souls ingame!&lt;/span&gt;&lt;br /&gt;
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	<title>Fighting my own convoys :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87656#87656</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=659&quot; target=&quot;_blank&quot;&gt;Senor&lt;/a&gt;&lt;br /&gt;
Subject: Fighting my own convoys&lt;br /&gt;
Posted: Sat Apr 21, 2012 4:51 pm (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I had my fleets on code and ignored alliance treaties. I guess that causes you to fight your convoys also. I think it should not be possible to fight with your own convoys.
&lt;br /&gt;

&lt;br /&gt;
your fleet 1 fights against fleet 3 from Tyrion of House Lannister at 487/493/67
&lt;br /&gt;
20.04 21:19:37 - your fleet arrived
&lt;br /&gt;
21.04 03:54:38 - the enemy fleet arrived
&lt;br /&gt;

&lt;br /&gt;
yours: 1 ship
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 convoy (0/1000, 100 MP)
&lt;br /&gt;

&lt;br /&gt;
enemy: 800 ships
&lt;br /&gt;
class 1:
&lt;br /&gt;
627 fighters (1/1, 1 MP)
&lt;br /&gt;
class 2:
&lt;br /&gt;
170 eagles (2/10, 4 MP)
&lt;br /&gt;
class 3:
&lt;br /&gt;
2 chrono pods (0/10, 0 MP)
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 mothership (0/1000, 320 MP)
&lt;br /&gt;
 
&lt;br /&gt;
- click here to see the complete battlereport -
&lt;br /&gt;
 
&lt;br /&gt;
[tweet this] summary:
&lt;br /&gt;
enemy losses:
&lt;br /&gt;
-
&lt;br /&gt;

&lt;br /&gt;
your losses:
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 convoy
&lt;br /&gt;

&lt;br /&gt;
score: -100
&lt;br /&gt;
 
&lt;br /&gt;
 
&lt;br /&gt;
2.   21.04 15:45:18                                 	 
&lt;br /&gt;
your fleet 3 fights against fleet 1 from convoy of Tyrion at 487/493/67
&lt;br /&gt;
21.04 03:54:38 - your fleet arrived
&lt;br /&gt;
20.04 21:19:37 - the enemy fleet arrived
&lt;br /&gt;

&lt;br /&gt;
yours: 800 ships
&lt;br /&gt;
class 1:
&lt;br /&gt;
627 fighters (1/1, 1 MP)
&lt;br /&gt;
class 2:
&lt;br /&gt;
170 eagles (2/10, 4 MP)
&lt;br /&gt;
class 3:
&lt;br /&gt;
2 chrono pods (0/10, 0 MP)
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 mothership (0/1000, 320 MP)
&lt;br /&gt;

&lt;br /&gt;
enemy: 1 ship
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 convoy (0/1000, 100 MP)
&lt;br /&gt;
 
&lt;br /&gt;
- click here to see the complete battlereport -
&lt;br /&gt;
 
&lt;br /&gt;
[tweet this] summary:
&lt;br /&gt;
your losses:
&lt;br /&gt;
-
&lt;br /&gt;

&lt;br /&gt;
enemy losses:
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 convoy
&lt;br /&gt;

&lt;br /&gt;
score: +100
&lt;br /&gt;
 
&lt;br /&gt;
 
&lt;br /&gt;
3.   21.04 15:45:17                                 	 
&lt;br /&gt;
your fleet 1 fights against fleet 1 from Tyrion of House Lannister at 487/493/67
&lt;br /&gt;
20.04 21:19:36 - your fleet arrived
&lt;br /&gt;
21.04 03:53:30 - the enemy fleet arrived
&lt;br /&gt;

&lt;br /&gt;
yours: 2 ships
&lt;br /&gt;
class 3:
&lt;br /&gt;
1 chrono pod (0/10, 0 MP)
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 convoy (0/1000, 100 MP)
&lt;br /&gt;

&lt;br /&gt;
enemy: 19 ships
&lt;br /&gt;
class 3:
&lt;br /&gt;
15 cruisers (100/100, 60 MP)
&lt;br /&gt;
3 chrono pods (0/10, 0 MP)
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 mothership (0/1000, 320 MP)
&lt;br /&gt;
 
&lt;br /&gt;
- click here to see the complete battlereport -
&lt;br /&gt;
 
&lt;br /&gt;
[tweet this] summary:
&lt;br /&gt;
enemy losses:
&lt;br /&gt;
-
&lt;br /&gt;

&lt;br /&gt;
your losses:
&lt;br /&gt;
class 3:
&lt;br /&gt;
1 chrono pod
&lt;br /&gt;

&lt;br /&gt;
score: 0
&lt;br /&gt;
 
&lt;br /&gt;
 
&lt;br /&gt;
4.   21.04 15:45:16                                 	 
&lt;br /&gt;
your fleet 1 fights against fleet 1 from convoy of Tyrion at 487/493/67
&lt;br /&gt;
21.04 03:53:30 - your fleet arrived
&lt;br /&gt;
20.04 21:19:36 - the enemy fleet arrived
&lt;br /&gt;

&lt;br /&gt;
yours: 19 ships
&lt;br /&gt;
class 3:
&lt;br /&gt;
15 cruisers (100/100, 60 MP)
&lt;br /&gt;
3 chrono pods (0/10, 0 MP)
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 mothership (0/1000, 320 MP)
&lt;br /&gt;

&lt;br /&gt;
enemy: 2 ships
&lt;br /&gt;
class 3:
&lt;br /&gt;
1 chrono pod (0/10, 0 MP)
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 convoy (0/1000, 100 MP)
&lt;br /&gt;
 
&lt;br /&gt;
- click here to see the complete battlereport -
&lt;br /&gt;
 
&lt;br /&gt;
[tweet this] summary:
&lt;br /&gt;
your losses:
&lt;br /&gt;
-
&lt;br /&gt;

&lt;br /&gt;
enemy losses:
&lt;br /&gt;
class 3:
&lt;br /&gt;
1 chrono pod
&lt;br /&gt;

&lt;br /&gt;
score: 0
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: red&quot;&gt;JOIN ROTO!&lt;/span&gt;
&lt;br /&gt;
Contact me here or animator of souls ingame!&lt;/span&gt;&lt;br /&gt;
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	<title>Colony Incomings :: Suggestions</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87640#87640</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2620&quot; target=&quot;_blank&quot;&gt;Cloudgatherer&lt;/a&gt;&lt;br /&gt;
Subject: Colony Incomings&lt;br /&gt;
Posted: Fri Apr 13, 2012 6:06 pm (GMT 1)&lt;br /&gt;
Topic Replies: 0&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Shouldn't your colonies get a fleets incoming in your fleets_bottom page or something of the like? Atleast make the colony act like a fleet at any other location, in that it will atleast give a warning if they are going at the EXACT coordinates, not doing a flyover or anything.
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: gold&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;&quot;I am one of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Bounty Hunting :: Suggestions</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87634#87634</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2620&quot; target=&quot;_blank&quot;&gt;Cloudgatherer&lt;/a&gt;&lt;br /&gt;
Subject: Bounty Hunting&lt;br /&gt;
Posted: Wed Apr 11, 2012 4:03 am (GMT 1)&lt;br /&gt;
Topic Replies: 1&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;&lt;span style=&quot;color: gold&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;How about an in-game bulletin where players can place and collect &quot;bounties&quot; on other players?&lt;/span&gt;&lt;/span&gt; 
&lt;br /&gt;

&lt;br /&gt;
We could improve tactical/strategic functionality by allowing players to not only put a bounty on other players, but allow them to put bounties on colonies. Colony gamers could place bounties on other colony gamers, so that they get harassed by pirate players and slow down their colonization efforts, etc. It has alot of potential to become a very interesting aspect of gameplay. There are many different directions we could take the idea.
&lt;br /&gt;

&lt;br /&gt;
Can anyone think of any major fault in this purposed feature?
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: gold&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;&quot;I am one of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>Battle Pause Question :: Newbie Help</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87603#87603</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2620&quot; target=&quot;_blank&quot;&gt;Cloudgatherer&lt;/a&gt;&lt;br /&gt;
Subject: Battle Pause Question&lt;br /&gt;
Posted: Thu Apr 05, 2012 3:32 am (GMT 1)&lt;br /&gt;
Topic Replies: 12&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Alright, I know that when you put ships in a fleet, that have already fought against a person, into another fleet and come into contact with the same person's fleet, they wont fight again because of a &quot;battle pause&quot;.
&lt;br /&gt;

&lt;br /&gt;
My question is this:
&lt;br /&gt;
(&lt;span style=&quot;font-weight: bold&quot;&gt;Let's call the fleet that already fought &quot;fleet X&quot; and the one that hasent &quot;fleet A&quot;&lt;/span&gt;)
&lt;br /&gt;

&lt;br /&gt;
When you move ships from fleet A into fleet X and then put those same exact ships ships, that HAVENT FOUGHT, back into fleet X, will a battle pause occur with fleet A?
&lt;br /&gt;

&lt;br /&gt;
This happened to me on accident, when I went to follow up and attack with a second fleet, but accidently moved an essencial ship into my &quot;already-fought fleet&quot;! It caused a battle pause, even though none of the ships I moved back into my &quot;havent-fought fleet&quot; had any contact with the enemy. &lt;span style=&quot;color: gold&quot;&gt;&lt;span style=&quot;font-weight: bold&quot;&gt;If this isn't suppost to happen, maybe a bug...?&lt;/span&gt;&lt;/span&gt;
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: gold&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;&quot;I am one of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
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	<title>difficulty with re-evoing :: Suggestions</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87592#87592</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=659&quot; target=&quot;_blank&quot;&gt;Senor&lt;/a&gt;&lt;br /&gt;
Subject: difficulty with re-evoing&lt;br /&gt;
Posted: Mon Apr 02, 2012 4:19 pm (GMT 1)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Hey!
&lt;br /&gt;

&lt;br /&gt;
I have been trying to delete my account and re-evo for a day now. My account doesn't get deleted and i cant use the same username to make a new player. This should be really a lot easier. Maybe a button under the HQ tab that says: start a new evo.
&lt;br /&gt;

&lt;br /&gt;
cheers!
&lt;br /&gt;
senor
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: red&quot;&gt;JOIN ROTO!&lt;/span&gt;
&lt;br /&gt;
Contact me here or animator of souls ingame!&lt;/span&gt;&lt;br /&gt;
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	<title>moving-bug?! :: Bug Reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87583#87583</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2037&quot; target=&quot;_blank&quot;&gt;ncaries&lt;/a&gt;&lt;br /&gt;
Subject: moving-bug?!&lt;br /&gt;
Posted: Sun Apr 01, 2012 9:13 am (GMT 1)&lt;br /&gt;
Topic Replies: 5&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;well, a real bug now?!
&lt;br /&gt;

&lt;br /&gt;
i'm unable to move ships from my base/shipyard to the empty nr1 fleet at my base. 
&lt;br /&gt;
i used stardardfleetcontrol, but also with special fleetcontrol it wont work. In the second mode (special) the empty fleet nr 1 doesnt appear in the list of options to move to.
&lt;br /&gt;
btw, i can move ships between my two fleets that are not at base
&lt;br /&gt;_________________&lt;br /&gt;“All war is deception.”&lt;/span&gt;&lt;br /&gt;
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	<title>battlereport doesent show if a function had no success :: bug reports to be fixed</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87579#87579</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2620&quot; target=&quot;_blank&quot;&gt;Cloudgatherer&lt;/a&gt;&lt;br /&gt;
Subject: battlereport doesent show if a function had no success&lt;br /&gt;
Posted: Sun Apr 01, 2012 7:16 am (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;I really feel that this is a bug, because there is just no other explaination for why it happened.
&lt;br /&gt;
If this is not a bug, can someone please explain to me why only ONE of my Spectres fired its shockwave in the following BR:
&lt;br /&gt;

&lt;br /&gt;
&lt;/span&gt;&lt;table width=&quot;90%&quot; cellspacing=&quot;1&quot; cellpadding=&quot;3&quot; border=&quot;0&quot; align=&quot;center&quot;&gt;&lt;tr&gt; 	  &lt;td&gt;&lt;span class=&quot;genmed&quot;&gt;&lt;b&gt;Quote:&lt;/b&gt;&lt;/span&gt;&lt;/td&gt;	&lt;/tr&gt;	&lt;tr&gt;	  &lt;td class=&quot;quote&quot;&gt;yours: 5 ships
&lt;br /&gt;
class 1:
&lt;br /&gt;
2 holo-generators (0/2, 25 MP)
&lt;br /&gt;
class 2:
&lt;br /&gt;
2 spectres (0/10, 400 MP)
&lt;br /&gt;
class 4:
&lt;br /&gt;
1 mothership (0/1000, 320 MP)
&lt;br /&gt;

&lt;br /&gt;
enemy: 745 ships
&lt;br /&gt;
class 1:
&lt;br /&gt;
213 fighters (1/1, 1 MP)
&lt;br /&gt;
532 mosquitoes (0/3, 1 MP)
&lt;br /&gt;

&lt;br /&gt;
--------------------------------------------------------------------------------
&lt;br /&gt;
your class 1 vs enemy class 1:          V ^
&lt;br /&gt;
you:
&lt;br /&gt;
2 holo-generators
&lt;br /&gt;
enemy: 
&lt;br /&gt;
213 fighters
&lt;br /&gt;
532 mosquitoes
&lt;br /&gt;

&lt;br /&gt;
2 holo-generators generatess 20 ships
&lt;br /&gt;
2 holo-generators generatess 2 ships
&lt;br /&gt;
   
&lt;br /&gt;
4 fighters vs 2 holo-generators
&lt;br /&gt;
   
&lt;br /&gt;
losses:
&lt;br /&gt;
you : 
&lt;br /&gt;
2 holo-generators
&lt;br /&gt;
enemy : 
&lt;br /&gt;
-
&lt;br /&gt;
score in this subbattle:
&lt;br /&gt;
-50
&lt;br /&gt;

&lt;br /&gt;
--------------------------------------------------------------------------------
&lt;br /&gt;
your class 2 vs enemy class 3:          V ^
&lt;br /&gt;
you:
&lt;br /&gt;
2 spectres
&lt;br /&gt;
enemy: 
&lt;br /&gt;
20 holo cruisers
&lt;br /&gt;

&lt;br /&gt;
1 heavy shock wave detected: destructed 213 ships
&lt;br /&gt;
       
&lt;br /&gt;
losses:
&lt;br /&gt;
you : 
&lt;br /&gt;
-
&lt;br /&gt;
enemy : 
&lt;br /&gt;
213 fighters
&lt;br /&gt;
score in this subbattle:
&lt;br /&gt;
+213
&lt;br /&gt;

&lt;br /&gt;
--------------------------------------------------------------------------------
&lt;br /&gt;
your class 4 vs enemy class 3:          V ^
&lt;br /&gt;
you:
&lt;br /&gt;
1 mothership
&lt;br /&gt;
enemy: 
&lt;br /&gt;
20 holo cruisers     
&lt;br /&gt;

&lt;br /&gt;
losses:
&lt;br /&gt;
you : 
&lt;br /&gt;
-
&lt;br /&gt;
enemy : 
&lt;br /&gt;
-
&lt;br /&gt;
score in this subbattle:
&lt;br /&gt;
0
&lt;br /&gt;

&lt;br /&gt;
--------------------------------------------------------------------------------
&lt;br /&gt;
your class 4 vs enemy class 4:          V ^
&lt;br /&gt;
you:
&lt;br /&gt;
1 mothership
&lt;br /&gt;
enemy: 
&lt;br /&gt;
2 holo motherships
&lt;br /&gt;
     
&lt;br /&gt;
losses:
&lt;br /&gt;
you : 
&lt;br /&gt;
-
&lt;br /&gt;
enemy : 
&lt;br /&gt;
-
&lt;br /&gt;
score in this subbattle:
&lt;br /&gt;
0
&lt;br /&gt;

&lt;br /&gt;
--------------------------------------------------------------------------------
&lt;br /&gt;
summary:
&lt;br /&gt;
your losses: 
&lt;br /&gt;
class 1:
&lt;br /&gt;
2 holo-generators
&lt;br /&gt;

&lt;br /&gt;
enemy losses: 
&lt;br /&gt;
class 1:
&lt;br /&gt;
213 fighters
&lt;br /&gt;

&lt;br /&gt;
score: +163&lt;/td&gt;	&lt;/tr&gt;&lt;/table&gt;&lt;span class=&quot;postbody&quot;&gt;
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: gold&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;&quot;I am one of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Confused About &amp;quot;Mod&amp;quot; Syntax :: Newbie Help</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87578#87578</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2620&quot; target=&quot;_blank&quot;&gt;Cloudgatherer&lt;/a&gt;&lt;br /&gt;
Subject: Confused About &amp;amp;quot;Mod&amp;amp;quot; Syntax&lt;br /&gt;
Posted: Sun Apr 01, 2012 7:08 am (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Ok I need a little clarification here. Its regarding subtraction mod syntaxs and how they work on ships...
&lt;br /&gt;

&lt;br /&gt;
Lets say 333 Mosquitoes go up against a Spectre. Wouldn't the Mosquitoes be destroyed?
&lt;br /&gt;
333 Mosquitoes are normally 999 LP, and a Spectre does 1 damage to 1000 c1 ships, so wouldn't the Mosquitoes be hit by multiple hits from the Spectres shockwave?
&lt;br /&gt;

&lt;br /&gt;
Or lets say 1 Nano Bomber fires first against 2 Holo-Gens. The Nano would &quot;Destroy&quot; one and then do 1 damage to two ships, but wouldn't BOTH &quot;mod&quot; effects hit the other Holo-Gen, destroying it aswell?
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: gold&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;&quot;I am one of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>bug???? :: Battle reports</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87573#87573</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2037&quot; target=&quot;_blank&quot;&gt;ncaries&lt;/a&gt;&lt;br /&gt;
Subject: bug????&lt;br /&gt;
Posted: Sat Mar 31, 2012 6:19 pm (GMT 1)&lt;br /&gt;
Topic Replies: 3&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;i'm not sure its a bug, but why did a loose my colonystar????
&lt;br /&gt;

&lt;br /&gt;
first the general BR,, then he specific one
&lt;br /&gt;

&lt;br /&gt;
your fleet 1 fights against fleet 1 from XXXX
&lt;br /&gt;
your fleet arrived
&lt;br /&gt;
 30.03 21:00:36 - the enemy fleet arrived
&lt;br /&gt;
 
&lt;br /&gt;
yours: 482 ships
&lt;br /&gt;
 class 1:
&lt;br /&gt;
 148 fighters (1/1, 1 MP)
&lt;br /&gt;
 105 blockade runners (1/2, 2 MP)
&lt;br /&gt;
 1 holo-generator (0/2, 25 MP)
&lt;br /&gt;
 217 interceptors (0/1, 1 MP)
&lt;br /&gt;
 class 2:
&lt;br /&gt;
 2 destroyers (10/10, 8 MP)
&lt;br /&gt;
 8 roachs (10/10, 10 MP)
&lt;br /&gt;
 class 3:
&lt;br /&gt;
 0 chrono pods (0/10, 0 MP)
&lt;br /&gt;
 class 4:
&lt;br /&gt;
 1 colony star (0/500, 330 MP)
&lt;br /&gt;
 
&lt;br /&gt;
enemy: 18 ships
&lt;br /&gt;
 class 1:
&lt;br /&gt;
 3 fighters (1/1, 1 MP)
&lt;br /&gt;
 class 2:
&lt;br /&gt;
 4 eagles (2/10, 4 MP)
&lt;br /&gt;
 class 3:
&lt;br /&gt;
 5 cruisers (100/100, 60 MP)
&lt;br /&gt;
 4 cyclopses (0/100, 120 MP)
&lt;br /&gt;
 class 4:
&lt;br /&gt;
 1 carrier (0/100, 600 MP)
&lt;br /&gt;
 1 major reconstructor (0/150, 550 MP)
&lt;br /&gt;
   
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
- click here to see the complete battlereport -
&lt;br /&gt;
 
&lt;br /&gt;
 
&lt;br /&gt;
summary:
&lt;br /&gt;
 your losses: 
&lt;br /&gt;
class 1:
&lt;br /&gt;
 1 blockade runner
&lt;br /&gt;
 87 fighters
&lt;br /&gt;
 131 interceptors
&lt;br /&gt;
 1 holo-generator
&lt;br /&gt;
 class 4:
&lt;br /&gt;
 1 colony star
&lt;br /&gt;
 
&lt;br /&gt;
enemy losses: 
&lt;br /&gt;
class 1:
&lt;br /&gt;
 3 fighters
&lt;br /&gt;
 class 2:
&lt;br /&gt;
 4 eagles
&lt;br /&gt;
 
&lt;br /&gt;
score: -556
&lt;br /&gt;
 __________________________
&lt;br /&gt;

&lt;br /&gt;
specific:
&lt;br /&gt;
your class 4 vs enemy class 3:          V ^
&lt;br /&gt;
 you:
&lt;br /&gt;
 1 colony star
&lt;br /&gt;
 enemy: 
&lt;br /&gt;
5 cruisers
&lt;br /&gt;
 4 cyclopses
&lt;br /&gt;
 
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
5 cruisers vs 1 colony star
&lt;br /&gt;
 1 cyclops destroys 81 ships
&lt;br /&gt;
 1 cyclops destroys 60 ships
&lt;br /&gt;
 1 cyclops destroys 44 ships
&lt;br /&gt;
 1 cyclops destroys 33 ships
&lt;br /&gt;
 
&lt;br /&gt;

&lt;br /&gt;

&lt;br /&gt;
losses:
&lt;br /&gt;
 you : 
&lt;br /&gt;
86 fighters
&lt;br /&gt;
 1 colony star
&lt;br /&gt;
 131 interceptors
&lt;br /&gt;
 1 holo-generator
&lt;br /&gt;
 enemy : 
&lt;br /&gt;
-
&lt;br /&gt;
 score in this subbattle:
&lt;br /&gt;
 -572
&lt;br /&gt;_________________&lt;br /&gt;“All war is deception.”&lt;/span&gt;&lt;br /&gt;
</description>
</item>
<item>
	<title>Flag Claim Menu :: Suggestions</title>
	<link>http://www.spacetrace.com/forum/viewtopic.php?p=87568#87568</link>
	<description>Author: &lt;a href=&quot;http://www.spacetrace.com/forum/profile.php?mode=viewprofile&amp;u=2620&quot; target=&quot;_blank&quot;&gt;Cloudgatherer&lt;/a&gt;&lt;br /&gt;
Subject: Flag Claim Menu&lt;br /&gt;
Posted: Sat Mar 31, 2012 6:05 am (GMT 1)&lt;br /&gt;
Topic Replies: 6&lt;br /&gt;&lt;br /&gt;
&lt;span class="postbody"&gt;Shouldn't the Flag Commander have access to the Claim Menu? I noticed it is only accessable for the Leader. At the least, shouldn't they BOTH have access to it? It makes sense to me, they are the ones in control of the Intelligence Center, after all.
&lt;br /&gt;_________________&lt;br /&gt;&lt;span style=&quot;color: gold&quot;&gt;&lt;span style=&quot;font-style: italic&quot;&gt;&quot;I am one of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die.&quot;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;
</description>
</item>
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