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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 8 ] |
it needs some changes but it is a good invention |
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37% |
[ 6 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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12% |
[ 2 ] |
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Total Votes : 16 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu Dec 11, 2003 8:23 pm Post subject: |
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fleet admiral flag ship (class 4 ship)
this ship has warp 5 and can split of from a existing fleet a new fleet in deep space (if at least one fleet is empty)
so you can create a new fleet in deep space
attack/life: 0/1000
manpower: 520
speed: warp 5
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
science recycle methods
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masterp 1st Rear Admiral
Joined: 11 Jun 2003 Posts: 237 Location: Germany
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Posted: Thu Dec 11, 2003 9:27 pm Post subject: |
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thats a very good ivention but I think all races should be able to create this ship!
Greetings |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Thu Dec 11, 2003 10:08 pm Post subject: |
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Don't gonna pay 520 mp for such a ship. Just sending 2 fleets is a lot easier and cheaper.
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Lou of East from West 1st Rear Admiral
Joined: 11 Jun 2003 Posts: 372
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Posted: Thu Dec 11, 2003 10:52 pm Post subject: |
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kinda dumb...
I ment it as game feature, not something to pay extra mp....
tnx, but no tnx...
_________________ Duke Lou
MoC of 9 |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun Dec 14, 2003 11:11 am Post subject: |
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Sorry about my first post. But you only pay 200 mp for the split up function. Because you can use this instead of a mothership. Still don't know about this.
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Liderant 1st Rear Admiral
Joined: 26 Aug 2003 Posts: 273 Location: Venezuela
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Posted: Sun Dec 14, 2003 5:33 pm Post subject: |
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will the other fleet have a warp capable ship?
What kind of ship will that be?
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sun Dec 14, 2003 6:42 pm Post subject: |
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One word NO!
_________________ SBR A former -TO- empire member. |
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Nemesis Vice Admiral
Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Posted: Mon Dec 15, 2003 12:45 am Post subject: |
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I'll say the same word, no. This isn't necessary, what's the problem with sending two ms? |
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Jack09 Vice Admiral
Joined: 28 Dec 2008 Posts: 504 Location: United States
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Posted: Wed Dec 31, 2008 1:59 am Post subject: |
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I wouldnt use it not probable to make a fleet in deep space, just make one at your base and then send it out to somewhere _________________ 11/11/11 |
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Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
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Posted: Sun Jan 01, 2012 6:20 am Post subject: |
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I had posted in Suggestions talking about this very idea before I stumbled across this old thread. This is definitely a needed tech. It opens up so much strategy although I think particularly as a ship it will need alterations. "admin" stated to me that he was more or less against the thought of splitting fleets off-base because it would be very difficult to handle someone coming at you with one fleet and then splitting it into two. That is probably very true, which is why it should be ammended. I think warp-5 is a bit much, yes, because then you really couldnt brace yourself for a confrontation. Everyone would get one sector away to split their fleet and be a short stones throw from attacking you.
Possibly something like warp-1 if not warp-0.5 and an annihilation feature to all other C4 ships when involved in combat would balance it a little better; aswell as the other anti-abuse features I touched over in my own suggestion: being unable to split a fleet until it has been idle for X hrs and being restricted from splitting fleets during certain instances of hostility.
The idea behind this ship should be implemented even if this ship is not the vessel that introduces it.
see http://www.spacetrace.com/forum/viewtopic.php?p=86903#86903 _________________
"One of God's own rejects. Some sort of high-powered mutant, not even considered for mass production. Too weird to live, but too rare to die." |
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