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interesting combinations
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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Apr 09, 2002 6:59 pm    Post subject:
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ok, ok here are the two battle once again:

the enemy fleet arrived at 19:41:12

yours: 48 ships
class 1:
25 fighters (0/1)
class 2:
20 cybrid I (1/10)
class 3:
1 cruiser (100/100)
class 4:
2 carrier (0/100)
buildings:
1 holo-relay-station (0/20)
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)

--------------------------------
enemy: 4001 ships
class 1:
2000 fighters (1/1)
2000 mosquitoes (0/3)
class 4:
1 mothership (0/1000)

--------------------------------
your class 1 vs enemy class 1:


25 fighters vs 25 fighters

Losses:
You :
25 fighters
Enemy :
-

---------------------------------
your class 2 vs enemy class 4:

20 cybrid I vs 1 mothership

Losses:
You :
Enemy :
-
-------------------------------
your class 3 vs enemy class 4:


1 cruiser vs 1 mothership


Losses:
You :
Enemy :
-

------------------------------------
Summary:
your losses:
class 1:
25 fighters

enemy losses:
-

score: 0
###################################
second battle:

the enemy fleet arrived at 19:41:12

yours: 1021 ships
class 1:
1000 interceptors (1/1)
class 2:
20 cybrid II (6/10)
class 3:
1 cruiser (100/100)
class 4:
buildings:
1 holo-relay-station (0/20)
1 research center (0/3500)
1 shipyard (0/3500)
1 transwarp-network (0/100)

--------------------------------------
enemy: 4001 ships
class 1:
2000 fighters (1/1)
2000 mosquitoes (0/3)
class 4:
1 mothership (0/1000)

--------------------------------------


510 interceptors intercept 510 ships
234 interceptors intercept 468 ships

1000 fighters vs 1000 interceptors

Losses:
You :
1000 interceptors
Enemy :
468 fighters
510 mosquitoes

------------------------------------------
your class 2 vs enemy class 4:

20 cybrid II vs 1 mothership

Losses:
You :
Enemy :

------------------------------------------
your class 3 vs enemy class 4:

1 cruiser vs 1 mothership

Losses:
You :
Enemy :

---------------------------------------
Summary:
your losses:
class 1:
1000 interceptors

enemy losses:
class 1:
468 fighters
510 mosquitoes

score: -22
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Frederik
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Joined: 10 Jan 2002
Posts: 186

 Post Posted: Tue Apr 09, 2002 9:07 pm    Post subject:
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I believe the interceptor is quite balanced (As it is harmless against bigger classes), but the kamikaze is to strong.
Maybe the kamikaze can become an upgraded ship?
First : Fearless Fighter 5/1 mp=1, but because of its bold behavior it compromises its fellow fighters. (does 1 damage to the next 4 own ships);
After battle its upgraded to kamikaze.
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peace of love
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Posts: 306

 Post Posted: Tue Apr 09, 2002 10:48 pm    Post subject:
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sounds funny,

and i think you are right that the evil ship is not the interceptor but the kamikazi...
that can be balanced ...or ?

--> but there should not be too much upgrading: " well i build the fighter protocarrier now ,which becomes a real fighter carrier which itselöf becomes a fearlkess fighter carrier after a battle, so i get the fearless fighter next round, which mutate to kamikazi...and if those survive i ll have the kamikazi cruiser next round "

--> but a good ship for the nanites is the
crystal-cruiser (40 mp 10/100 class3 ; if destroyed it mutates into 10 crystal-destroyers (4 mp (Not producable) 1/10 class2; if destroyed mutates into 100 crystal particles (1mp (not producable) 0/2 class1))

(honestly meant )

peace
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revenge
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 Post Posted: Tue Apr 09, 2002 10:58 pm    Post subject:
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the crystal cruiser is fun but i like the carrier too ( if there are three evolving ships... thats no prob , or???)

the kamikaze can be balanced anyway
( if you wanna build 500 kamikaze youre forced to build 5 warcruiser )

[ This Message was edited by: revenge on 2002-04-09 23:58 ]
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ururu
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 Post Posted: Wed Apr 10, 2002 1:27 am    Post subject:
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cool, that ship is a good idea, it will stop this two-fleets-first-fighter-class-tactics

that carrier would be good for defense and is an option for an attack also.

i think there are so many possibilities in fleets, that consists of bigger ships, that have to be discovered
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revenge
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 Post Posted: Fri Apr 12, 2002 7:16 pm    Post subject:
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i would like to have the carrier ... pls. place it on a planet
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Lord Philemon
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 Post Posted: Fri Apr 12, 2002 7:37 pm    Post subject:
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Well I thought the carrier was meant to exist instead of the interceptor and not both together...
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revenge
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 Post Posted: Fri Apr 12, 2002 10:44 pm    Post subject:
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but i thought this is no problem...
just drop it on a planet
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Lord Philemon
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 Post Posted: Sat Apr 13, 2002 9:37 am    Post subject:
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And I thought if you already have the ceptor, you don´t have to research it anymore :wink:

[ This Message was edited by: Lord Philemon on 2002-04-13 10:38 ]
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RJSm1th
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 Post Posted: Sat May 18, 2002 10:06 pm    Post subject:
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Ohhh, I like that Ninite Crystal cruiser/destroyer/bug idea. It fits with the concept of a whole composed of its parts. Each part can make a lesser of the whole. I would indicate thta the crusier MP's and the Destroyers MP's should not be equivelant. the nanites make greater then the parts. 1 cruiser= 4 destroyers (but devided points of 5 destroyers loosing the 5th's points). 1 destroyer = 3 Bug (cost of 4 or 5 bugs) or some such. you get the idea.


modified and reposted in New Ships/Probes fourm.

[ This Message was edited by: RJSm1th on 2002-05-20 00:01 ]
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RJSm1th
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 Post Posted: Sat May 18, 2002 10:41 pm    Post subject:
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Another thought about Commando fighters, presently I read that it boosts the basic fighters to 2/1 but what about the other fighter types. why could not the commando improve the other fighter subclasses. Intercepters hit and additional fighter/fighter subclass. Mosquito raises its defencive ability another step, EMP fighter jams an extra Class 1, etc...
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RJSm1th
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 Post Posted: Sat May 18, 2002 10:49 pm    Post subject:
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Possible mod to the Class 1 Kamikaze.

Kamikaze inflicts a total of 35 points of blast damage. this damage is applied as follows, full points to first ship till destroyed, full points less first ship and disipation factor to next ship, full points less first and second ships and 2X disipation to next ship until all 35 points used up.

suggest disipation rate be 3 points. in a fighter engagement this could be devistating but in class 2 not as dramatic and in class 3 not too devistating overall.

against own fleet it would still damage the user. but apply the damage as a new attack on the fleet with 17 points distributed out min 1 ship loss.

Is this programable? What do you think?
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spacetrace
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Joined: 24 Dec 2001
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 Post Posted: Sun May 19, 2002 12:55 am    Post subject:

Quote:

On 2002-05-18 23:41, RJSm1th wrote:
Another thought about Commando fighters, presently I read that it boosts the basic fighters to 2/1 but what about the other fighter types. why could not the commando improve the other fighter subclasses. Intercepters hit and additional fighter/fighter subclass. Mosquito raises its defencive ability another step, EMP fighter jams an extra Class 1, etc...


yeah... nice idea to upgrade more ships; but i would suggest to invent new ships to do stuff like that. ( the poor commando-fighter-pilots shouldn't do so much work)
there are a lot of ships waiting to be invented

once again : the internal structure of spacetrace allows it to add new ships easily. try to invent balanced ships, give them a name and send your request to admin or post it here.

most ships in spacetrace were invented by users

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