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this vote will decide about the future of this invention: |
this can be added to the game |
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75% |
[ 28 ] |
it needs some changes but it is a good invention |
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13% |
[ 5 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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10% |
[ 4 ] |
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Total Votes : 37 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Feb 21, 2003 7:34 am Post subject: |
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sharpshooter (class 1 ship)
this class1 ship has the ability to fire directly into class2 and class3 when they engage in battle, so only the ships that survived in class1 can take their aim; the mp is only 3 because it would take 100 such shots to kill a single cruiser, which means waste 300 mp for a 60 mp kill... and it¸ll take 30 mp for a 8 mp destroyer...
and besides, as I think that all of them hit random ships in the enemy fleet the chance of it destroying anything alone is minimal against standard ships... It's a basic fighter which can do some extra damage in the enemy fleet, I think that maybe it should do 2 dmg to class2 and 3 to class3?!
attack/life: 1/1
manpower: 3
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
improved targeting
battle details:fights
(battle engine syntax: f)
after the fight of class 2 it modifies AP/LP by 0/-1 of 1 ship of any ship-type in the enemy fleet in class 3
battlemessage: "sharpshooters hit in class3 ... ships"
(battle engine syntax: event,2,mod,enemy,1,3,all,+,0,-1,sharpshooters hit in class3 )
after the fight of class 1 it modifies AP/LP by 0/-1 of 1 ship of any ship-type in the enemy fleet in class 2
battlemessage: "sharpshooters hit in class2 ... ships"
(battle engine syntax: event,1,mod,enemy,1,2,all,+,0,-1,sharpshooters hit in class2)
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sat Nov 13, 2004 3:47 pm Post subject: |
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*Almost an year and nine months later, goes to the roof and removes the 3cm dust over one of his inventions, and the dust makes him caugh up a lot*
Well, I never got a reply back then , maybe now it can be placed at least on one of those tech-planets?
It's good against a c2/c3 based fleet. It doesn't directly appear in the higher class combat, so it's not a *normal* target of any sort.On the other hand, very vuhlnerable against spectres, dreadnoughts, cyclopses, you name it. Against c1 too of course, also vs c2 with no c1. Strong against 1/500/1/1 or 1/1/60 for example. The damage in the higher classes might be improved if necessary.
What do u guys think about this *dinosaur*?
_________________
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"Unity creates power"
Khan Kubrat to his 5 sons
[ This Message was edited by: Metody I The Evil on 2004-11-13 15:49 ] |
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sat Nov 13, 2004 4:00 pm Post subject: |
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I missed this one I like it!!!I say place it on a planet!!
_________________ SBR A former -TO- empire member. |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sat Nov 13, 2004 4:18 pm Post subject: |
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It's a nice way to go around the golden rule: "1500 c1 are useless if the enemy has ONE figher." And since it has to actually survive the c1 battle to do damage in c2 and to survive the c2 to do damage in c3, I reckon the low mp is worth it
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sat Nov 13, 2004 4:42 pm Post subject: |
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A very nice Idea good thinking metody I think the admis should think about maybe adding it into the tech tree.If anything atleast test it out on a planet.
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[ This Message was edited by: mackman on 2004-11-13 16:42 ] |
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kandos- Vice Admiral
Joined: 18 Oct 2004 Posts: 649 Location: England
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Posted: Sat Nov 13, 2004 4:46 pm Post subject: |
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i like it. great idea. i say add it.
_________________ chuck norris would Totaly Own this galaxy! |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sun Nov 14, 2004 7:28 pm Post subject: |
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and so the invention tried yet again to slip into the realms of the forgotten... but NOT this time, I ain't waiting another year and nine months
So... more opinions?
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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steven1982 Admiral
Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
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Posted: Sun Nov 14, 2004 7:47 pm Post subject: |
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Yeah i like this ship, i think it should be added
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Mon Nov 15, 2004 6:02 am Post subject: |
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How do you ad the modifier, "after the battle" I havent seen that as an option before. |
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Mon Nov 15, 2004 6:06 am Post subject: |
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Actually it is too cheap, I think. Although I can see lots of use for it. It is sort of a combo sab/penetrator ( a long lost ship) A cerberus fighter does 4 damage to one class 3 vessel but it costs 3mp also.
But this ship gets basically 3 shots. I like it but I think it has to be more expensive. |
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doomstar Vice Admiral
Joined: 06 May 2004 Posts: 408
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Posted: Mon Nov 15, 2004 6:29 am Post subject: |
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Since the battle syntax for AFTER BATTLE hasn't been written, I believe the Admin will ignore the current invention.
Personally, I hope the ship will be add at least on a Tech Planet. |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Mon Nov 15, 2004 6:53 am Post subject: |
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Quote: | after the fight of class 2 it modifies AP/LP by 0/-1 of 1 ship of any ship-type in the enemy fleet in class 3
battlemessage: "sharpshooters hit in class3 ... ships"
(battle engine syntax: event,2,mod,enemy,1,3,all,+,0,-1,sharpshooters hit in class3 )
after the fight of class 1 it modifies AP/LP by 0/-1 of 1 ship of any ship-type in the enemy fleet in class 2
battlemessage: "sharpshooters hit in class2 ... ships"
(battle engine syntax: event,1,mod,enemy,1,2,all,+,0,-1,sharpshooters hit in class2)
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errr the *event,1* and *event,2* mean "after the battle of class". And the "after the battle" is used by the penguin,so it does already exist... Though they use "event,4"
_________________
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"Unity creates power"
Khan Kubrat to his 5 sons
[ This Message was edited by: Metody I The Evil on 2004-11-15 07:02 ] |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Mon Nov 29, 2004 8:04 pm Post subject: |
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its a good idea, but why would someone want to risk that much just to get 1 cruiser?? If the enemy happened to have several class1 ships then you would be screwed. Also, it makes more sense to use fighters and mine-deployers. it would do more damage...i think.... I must think more =P heheheh i have no idea what i'm talking about
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Wed Dec 01, 2004 1:35 pm Post subject: |
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well, you need less fleets for one.
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Wed Dec 01, 2004 8:18 pm Post subject: |
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ehh?~~ Plz elaborate Less fleets? How does that help? if you use 2 more mp for a "mine-deployer and fighter" and attack a class2 fleet then your almost gurearenteed to win or at leat destory a ship. Wouldn't that be better?
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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5th special forces Captain
Joined: 20 Sep 2004 Posts: 141
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Posted: Sat Dec 04, 2004 12:17 am Post subject: |
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I say that we build it or accept the fact that it should put out there. |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Mon Feb 07, 2005 7:28 pm Post subject: |
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HAHAH yes....that is always the case in the possible topic, but nobody ever seems to want to bother taking it our or putting it in the game
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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Jort Admiral
Joined: 06 Jan 2005 Posts: 1264 Location: Amsterdam
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Posted: Fri Feb 11, 2005 6:57 am Post subject: |
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This is a nice invention, I vote for add.
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Brutus Vice Admiral
Joined: 11 Jan 2005 Posts: 428
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Posted: Fri Feb 11, 2005 9:12 am Post subject: |
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I say add it. It looks quite nice indeed |
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Fri Feb 18, 2005 7:41 pm Post subject: |
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this ship is awesome add it!!!
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