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Evolution vs Rounds
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Evolution vs Rounds
I like Evolution
25%
 25%  [ 14 ]
I like Rounds
56%
 56%  [ 31 ]
Combination of both would be nice
18%
 18%  [ 10 ]
Total Votes : 55

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Spyder
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 Post Posted: Sun Oct 24, 2004 2:50 pm    Post subject:
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I much prefer the old round system, what does everybody else think??
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kamekaze6
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 Post Posted: Sun Oct 24, 2004 3:07 pm    Post subject:
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i think it should be on going but in round system everyones account ends at the same time then they restart and then stop all together. so like rounds but withoutthe breaks in between.

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mackman
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 Post Posted: Sun Oct 24, 2004 3:12 pm    Post subject:
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The round system is much better I have said this before so I agree

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JaM
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 Post Posted: Sun Oct 24, 2004 3:27 pm    Post subject:
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I like rounds more also, because you start at the same time, just like all alliances. And I also like the running before the round end.
Only the biggest disadvantage of the rounds were the month or longer brakes between them. 2 weeks should be enough I think.
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kamekaze6
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 Post Posted: Sun Oct 24, 2004 3:43 pm    Post subject:
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or maybe one week.

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promethius2
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 Post Posted: Sun Oct 24, 2004 5:16 pm    Post subject:
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i have only been here for last round and this one.
What way did the old system work?
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Spyder
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 Post Posted: Mon Oct 25, 2004 5:07 am    Post subject:
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Rounds went for a certain time. usually 4-6 months. There was always an alliance winner and a top ten winner. The start of rounds were always very exiting as alliances were formed etc etc.

Also you got to do most or all of your research, so there was a period towards the end where the players that started at the beginning had a full range of options to use against each other.

Now alliances tend to peter out as players evolve over different times, some decide to stay put, others wait to see if an intersting alliance opens up, But there is no great competition for alliance positions in the top ten as most alliance have players at the beginning and at the end of evolvement.

But the round system is far from perfect, Admin have told me it is more work for them, that is why I added the combination option.
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Metody I The Evil
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 Post Posted: Mon Oct 25, 2004 6:18 am    Post subject:
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Errr... what sort of combination is possible between rounds and respawns?

But yeah, rounds were cool, and nowadays we don't enjoy the black hole going critical and all the ships out of all planets - sucked in it for a huuuge battle just before the round finally ended... Though the final battle didn't bring or take away points, it was really nice to have a DSP at the hole, the gatherings of fleets were maybe as gigantic as the *trench war @ Kever*

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Spyder
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 Post Posted: Mon Oct 25, 2004 7:18 am    Post subject:
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I would be lying if I said I know, but, The evolution/respawn thing is automatic, the rounds were ended and started manually. (please dont take that as gospel) hence more work as they had to be moderated.
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jazzy
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 Post Posted: Mon Oct 25, 2004 7:56 am    Post subject:
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Trenchwar at Kever's ....FUCK LOL...

I liked the previous fasion, the rounds, but a weeks too short, two's ok.

Turiana
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Spyder
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 Post Posted: Mon Oct 25, 2004 2:54 pm    Post subject:
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@kever???????????

You mean you would prefer more time bettween rounds??
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Dutchbatter
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 Post Posted: Mon Oct 25, 2004 3:00 pm    Post subject:
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I never played in the rounds, but i think rounds will be better. That will give a extra atmosphere to teh game.

Now a player in the top 10, that is not interesting, because, mabey he is already at 90% while nr 2 with some points less is at 30%.

But with round sytems, everybody is equal to each other, same time in research, same evo and all new ally's will start at the same time.

I prefer round systems above this system, while i never played rounds.

This because the extra atmosphere, dimension in the game.
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promethius2
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 Post Posted: Mon Oct 25, 2004 6:57 pm    Post subject:
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Rounds sound brilliant! Bring em all back!
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Spyder
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 Post Posted: Tue Oct 26, 2004 9:30 am    Post subject:
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We have to persuade admin. Either that or come up with a way to make the admin of the round system easier to run. (Are u reading this Jam)
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JaM
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 Post Posted: Tue Oct 26, 2004 4:36 pm    Post subject:
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I read this, I even replied. But it was a good day today to stop the never ending round.

Quote:

On 2003-10-26 21:47, admin wrote:
the round system of SpaceTrace has changed.
from now on every player has 3 months time for his race to grow up
after 3 months the game is over for that player (sure you can start over then, also with the same name, if wanted)
the best players will be listed in an all-time-highscorelist.

in your HQ you can see the current state of evolution of your civilisation.
once 100% is reached the time is over



We are celebrating its birthday. Free mp for everybody

Perhaps we should all go to germany and demonstrate before their house

I think the biggest advantage of rounds, is that they end. So a never-ending round is like taking away the biggest advantage. It is not the break (like in the beginning was told the disadvantage of never-ending) it is the end I and other players miss.

to quote a certain player:
Quote:
the graph stats is nice, but who is ahead
someone respawns
there is no leaders
so no sense of winning
so no real competition


And even the people that never played rounds like rounds, doesn't that say something.

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spacetrace
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 Post Posted: Tue Oct 26, 2004 7:35 pm    Post subject:
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rounds are really not good , there is no alternative to a stable universe !

the reasons:

from a point of player and admin i like to join a complete structured universe. there are newbies (<10%) and veterans(>50%) at any time in the universe. i can battle newbies and veterans at any time at any evolution state .

if the beginning is over , it is too late to join ... there is a point in any round that makes a beginning unattractive because you cannot reach the cool reseaches and scores anymore (something like 2 months before end !).

i cannot see any advantages of the round system . (just take real life... you are born into a complete existing world... what world it would be if all humans were born at the same time ...)

a definition of historical era's could be nice . for every era there is a winner and some statistics about the the stuff that happened in that era,

but without reset !

[ This Message was edited by: spacetrace on 2004-10-26 20:46 ]
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Metody I The Evil
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 Post Posted: Tue Oct 26, 2004 9:32 pm    Post subject:
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^^Lightbulb smiley ^^

The idea sounds pretty cool, to have *eras*... But then again, wouldn't it be easier to implement the *coefficient* idea?

As for the eras, it sounds really nice - every era takes 3 months for example. Once an *era* has started, it takes into account only the things that happened then - the score made from the start of the era to it's end (respectively the alliance-score) etc. so it's the mixture between rounds and respawns - u get both the *fixed time-limit* AND the freedom to start at any point...

The eras should be *turn-based*, e.g. the start of the era happens on a fixed date or something...

But then again, won't it be too much programming?

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Rince
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 Post Posted: Tue Oct 26, 2004 10:32 pm    Post subject:
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Lots of players voted for the round system...

The benfits are quite clear, advanced players who normally start at the beginning of a ROUND have got all the benefits of it:
- The alliance finding thing.
- Competition in single player score and alliance score.
- The NEED to be on top of the alliance (single player) list at the end of the round.
- the BH fun
-...

Never ending rounds have lots of benfits for newbies, who are able to start without drawbacks in research and score etc.

But I believe if you come to a game you'll normally decide to leave or stay within a few days. Do new players only have a problem with the lack of researches?? NO! As stated in many topics you're able to fight with standard ships (true!) and you got the ships on planets - planets. Maybe they additionally can choose between some researches when they start later. But if you decide to stay, you'll know that this round is a practice round and you can start as a more expierienced player in the next round!

I like the idea of having eras. But wouldn't that be the same as the never ending round system?

Admins, higher the competition rate of the never ending round system or think about going back to the old system. The "score by evolution rate" can add some more competition to our actual situation, but you should add this feature to the alliance score as well.

Hope someyone adds some ideas..
Rince




[ This Message was edited by: Rince on 2004-10-26 23:33 ]
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spacetrace
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 Post Posted: Tue Oct 26, 2004 10:46 pm    Post subject:
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Quote:

On 2004-10-26 23:32, Rince wrote:
Lots of players voted for the round system...

The benfits are quite clear, advanced players who normally start at the beginning of a ROUND have got all the benefits of it:
- The alliance finding thing. alliances are dynamic structures. they occur and there is decline -> so there are always alliances that need members (maybe not the top alliances, but why should they ?)
- Competition in single player score and alliance score. no difference
- The NEED to be on top of the alliance (single player) list at the end of the round. to be on top in a period of time is the same .. every hero has his time...
- the BH fun no difference
-...

[ This Message was edited by: Rince on 2004-10-26 23:33 ]


i can see really no benefits !

[ This Message was edited by: spacetrace on 2004-10-26 23:47 ]
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mackman
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 Post Posted: Tue Oct 26, 2004 11:06 pm    Post subject:

Well the votes speak for themselves.But either way i still love the game so what ever the admins decide is ok with me.

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