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Connor McCloud Admiral
Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Fri Apr 28, 2006 11:54 pm Post subject: why didn't I lose my flagg ? ? ? |
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I have a question , because I don't understand this BR .
I think I should have lost my flagg , but I didn't
your base fights against fleet 1 from Nyguacrym of Alistis at XXX/XXX/XX
28.04 12:09:56 - the enemy fleet arrived
yours: 249 ships
class 1:
88 fighters (1/1, 1 MP)
26 bounty hunters (0/1, 4 MP)
class 2:
108 destroyers (10/10, 8 MP)
class 3:
12 cruisers (100/100, 60 MP)
14 apollo cruiser (0/100, 85 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 intelligence station (0/1, 0 MP)
1 transwarp-network (0/100, 0 MP)
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
enemy: 94 ships
class 1:
57 mine-deployers (0/1, 4 MP)
class 2:
15 HQ invader (0/10, 150 MP)
15 probe-invaders (0/10, 6 MP)
class 3:
5 cruisers (100/100, 60 MP)
1 cloud cruiser (50/100, 80 MP)
class 4:
1 mothership (0/1000, 320 MP)
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your class 1 vs enemy class 1: V ^
you:
88 fighters
26 bounty hunters
enemy:
57 mine-deployers
57 fighters vs 57 mine-deployers
57 mines deployed
losses:
you :
-
enemy :
57 mine-deployers
score in this subbattle: 228
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your class 2 vs enemy class 2: V ^
you:
108 destroyers
57 mines
enemy:
15 probe-invaders
15 HQ invader
12 mine-explosions detected
15 destroyers vs 15 probe-invaders
15 destroyers vs 15 HQ invader
30 troop transport released the landing vessels
losses:
you :
8 destroyers
16 mines
enemy :
15 probe-invaders
15 HQ invader
score in this subbattle: 2276
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your class 3 vs enemy class 3: V ^
you:
12 cruisers
14 apollo cruiser
enemy:
5 cruisers
1 cloud cruiser
4 cruisers vs 2 cruisers
1 cruiser vs 1 cloud cruiser
3 cruisers vs 3 cruisers
1 clouding cruiser reduced visibility of 6 ships
1 cloud cruiser vs 1 cruiser
3 cruisers vs 3 cruisers
2 cruisers vs 2 apollo cruiser
losses:
you :
2 cruisers
2 apollo cruiser
enemy :
5 cruisers
1 cloud cruiser
score in this subbattle: 90
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your class 4 vs enemy class 4: V ^
you:
1 mothership
1 shipyard
1 research center
1 transwarp-network
1 defensive array
1 intelligence station
enemy:
1 mothership
1 defensive array defends in class 1: 50 ships
losses:
you :
-
enemy :
10 probe-troopers
40 flag-trooper
score in this subbattle: 0
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summary:
your losses:
class 2:
16 mines
8 destroyers
class 3:
2 apollo cruiser
2 cruisers
enemy losses:
class 1:
57 mine-deployers
troopers:
10 probe-troopers
40 flag-trooper
class 2:
ships:
15 empty probe-invader
15 empty HQ invader
class 3:
5 cruisers
1 cloud cruiser
score: 2594
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ground battle:
your defensive ground forces: 100 - enemy offenders: 1900
an enemy probe-trooper enters the base and destroys all probes
Is it because my ground forces fought his probe troopers so his flagg troopers didn't get their turn
I realy need to know this _________________ Greetz Connor
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Apr 29, 2006 12:43 am Post subject: |
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An instant answer if i am not wrong in that just 1 FUNTION could be done.
What does that mean? You cant still thing from the enemy twice in a battle...you cant use probe invaders and com invaders together.
SO you just got lucky or and he just destroy your probes.
I am 90% about this....i hope somebody comfirm this |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Sat Apr 29, 2006 3:33 am Post subject: LMAO :D |
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Conner, Renee experimented with those different invader types a month back. Like rubens says: you can only do one type of invasion. And all deployed troopers regardless of their original pupose with be used on the invasion that has precedence.
We knew alliance invasion takes priority over production invasion. I guess HQ invasion is bottom priority? :|
Also I imagine this in not a bug or a loophole but was intended this way.
Otherwise one could (in one attack and after visiting a few prewarps to get the other invader types not availible to the race): steal alliance info, steal comm links, stop production, destroy all probes, return all fleets and capture a flag!!!! Which would really not be fair.
Nice error to have occur _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Apr 29, 2006 4:38 am Post subject: Re: LMAO :D |
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DavAlan wrote: | Conner, Renee experimented with those different invader types a month back. Like rubens says: you can only do one type of invasion. And all deployed troopers regardless of their original pupose with be used on the invasion that has precedence.
We knew alliance invasion takes priority over production invasion. I guess HQ invasion is bottom priority? :|
Also I imagine this in not a bug or a loophole but was intended this way.
Otherwise one could (in one attack and after visiting a few prewarps to get the other invader types not availible to the race): steal alliance info, steal comm links, stop production, destroy all probes, return all fleets and capture a flag!!!! Which would really not be fair.
Nice error to have occur |
Another one for us...Now there still a dilema...Does a trooper has priority over another or its just matter of luck of turns=? |
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SOAT Commander
Joined: 02 May 2005 Posts: 91
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Posted: Sat Apr 29, 2006 7:07 am Post subject: Re: LMAO :D |
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DavAlan wrote: | Conner, Renee experimented with those different invader types a month back. Like rubens says: you can only do one type of invasion. And all deployed troopers regardless of their original pupose with be used on the invasion that has precedence.
We knew alliance invasion takes priority over production invasion. I guess HQ invasion is bottom priority? :|
Also I imagine this in not a bug or a loophole but was intended this way.
Otherwise one could (in one attack and after visiting a few prewarps to get the other invader types not availible to the race): steal alliance info, steal comm links, stop production, destroy all probes, return all fleets and capture a flag!!!! Which would really not be fair.
Nice error to have occur |
Could you support the "priority" with some specific datas? As I understand, and tried few times, it is completly random, for example you have released 1 HQ and 1 probe invader and 1 production invader, then the chance you steal flag is 120/140 (86%), destroying probes 10/140 (7%) and stopping production (7%). I mean all were released, so there were 140 troopers entering enemy base. But interesting would be if enemy does not have Flag there, if it is still this way (nothing happen if flag stealer is first after the defender troopers are killed) or there is chance to stop production / destroy probes if there left any such trooper after battle with defender troopers. (you would need to try many times to get enought results to conclude that, or the spacetrace could tell)
regards |
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Sat Apr 29, 2006 3:16 pm Post subject: |
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I think it s luck. _________________ STFU N00B!!!!111!1!
Click!! |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Apr 29, 2006 5:48 pm Post subject: |
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kamekaze6 wrote: | I think it s luck. |
Me too |
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Connor McCloud Admiral
Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Sat Apr 29, 2006 11:07 pm Post subject: |
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I also think it was luck , but I need to know from Admin how it works .
and I need to know for sure if it was luck _________________ Greetz Connor
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