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dark tactics
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SpaceTrace Forum Forum Index » New Technology Inventions » dark tactics
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this vote will decide about the future of this invention:
this can be added to the game
55%
 55%  [ 19 ]
it needs some changes but it is a good invention
32%
 32%  [ 11 ]
i will post the needed changes here
2%
 2%  [ 1 ]
no good try another one
8%
 8%  [ 3 ]
Total Votes : 34

Author Message
tec_server
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Joined: 04 Nov 2002
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 Post Posted: Tue Jan 28, 2003 5:56 pm    Post subject:
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dark tactics (basic research)

extended research.

there are other ways to hurt your enemy.
like espionage, sabotage, com interception, probe disrruption, etc.



researchtime: 3 d


technology: e-rays, humans
needed research:
improved cloaking technology

battle details:
battle engine syntax:
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Luis Abhorash
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 Post Posted: Tue Jan 28, 2003 8:10 pm    Post subject:
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I think is a very good Idea. But it will be for all technologies, and maybe 4 days.
Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos"
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Manyac
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 Post Posted: Tue Jan 28, 2003 9:11 pm    Post subject:
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I would like it!
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Metody I The Evil
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 Post Posted: Thu Jan 30, 2003 3:16 pm    Post subject:
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Maybe this should lead to several inventions...

1. Spy Sattelite - a class4 ship... Intercepts messages sent by /but not to - that's the trick/ other players in it's scan range /5-6?/ and sends it to your base /150 - 400? mp/

2. Spy Probe - does the same, but only from a specified planet it was sent to /it has a scan radius of 1/

3. Intelligence centre - the centre on your planet where all spy data is decoded... If it's destroyed - no more data 'till it's rebuilt

4. Spy crew - a small infiltration team sent to a planet... They only receive the SENT messages unlike the other spies, but since those are trained spacemen, it takes some of your MP /100,150,200,300?!/. Unfortunately they are easily discovered, they last only for 24 /more or less?!/ hours and then it's lost... Therefore, you loose points ...
This could be done also like a ship with ultra-cloaking device - the totally undetectable /for an ammount of time/ device...

5. Counter-intelligence team - a suicide team that destroys any spies /including probes/, but also itself... Costs some MP /30-100?/ though, which you loose... Has a "sweep" perimeter /equal to the satellite's/... Also destroyes the DSP /?/

What do you say? ... I hope you guys have some suggestions where I putted the "?".../
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admin
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 Post Posted: Thu Jan 30, 2003 3:48 pm    Post subject:
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it would not be good to make it possible to interfere fith others messages, because they can be very private nature too and also it would only lead to that all players start communicating outside of the game (irc, email...)


but the "Intelligence centre " sounds nice
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Metody I The Evil
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 Post Posted: Thu Jan 30, 2003 4:57 pm    Post subject:
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You're right about the messages... Maybe steal probe-data in the sector?! The DSP probe-data only?

10x about the intel centre though

Anyway, here are some other suggestions )

1. Sabotage crew - they are highly skilled kamikadzes which can stop the production of 1 /random?!/ enemy ship. The points lost are 1/4 /?/ of that of the stopped production

2. Assassins - theese guys play tough . They can kill a random ship in a chosen class on a DSP scanned planet, but since you use them, you become unpopular in the galaxy and therefore you loose points...
Say 1.2 - 1.5 the mp of the destroyed ship?!

3. Underground ressistance - using the underground ressistance you can slow down the fleet production on a planet, but are unable to attack it /Good only for alliances?/ - your men are there Also since those are the smartest of your men /to survive on an enemy planet without being destroyed/ you loose on research time /1.2 - 2 times longer/. You can dismiss them however...

4. CounterIntel HQ - this bulding prevents you from being spied... It has 400 LP and can't be reconstructed
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Nachtmahr
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 Post Posted: Thu Jan 30, 2003 5:29 pm    Post subject:
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I like the idea, but i think all races should have this technology.

Darkrain, cow of -=FAM=-
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Iain
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 Post Posted: Thu Jan 30, 2003 9:03 pm    Post subject:
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I agree with Nachtmahr,

plus the intel center sounds cool!!!
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Luis Abhorash
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 Post Posted: Thu Jan 30, 2003 9:58 pm    Post subject:
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Hi People who love the dark and siniester dark side view, especially you metody the evil I agree some things you say but definitly others not, the Unspying HQ(or CounterIntel-HQ just the other name likes more to me) Is an interesting an practicly obligated idea against spies, but it can be reconstructed, and must be a little flexible with some tipes of spyes who can escape forhis look, (I think this is off contest but I don't wanna put another mesagge in other side) A ship who can trade MP(or points if the admin don't wanna the trade of MP) like a mothership but who can have a cuantity of 100MP? and if a enemy destroy it got that's extra MP too(let's call it "the ManPower mothership or the ManPowership").
And finally, THe assasins, the most important part of the dark side, the elit of the elit, the perfect killers, I love them , Maybe they can destroy a Building in a time(2 days) or damage the defensive array (2 days too) or just destroy ships:
1 hour-- 10 class 1
3 hours--10 class 2
5 hours--10 class 3
10 hours--2 class 4
But I don't think for use assasins you have to become unpopular and lose points , just nobody see your assasins, nobody knows you got they, and they will cost, each one 100 MP and once the enemy "find" them of a way can attack they(0/100).
I don't know a good way to "find" they, I hope somebody think in something good.
Asesino_total
Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos"
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Metody I The Evil
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 Post Posted: Fri Jan 31, 2003 4:10 am    Post subject:
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10x about the Counter-Intel too

Anyway, this building should not be reconstructable. It protects new players /just like the Defensive Array/, but once it is detroyed - Let there be darkness!!! The spies do their jobs... If it's reconstructable, first you have to destroy it, then send the teams and after it's rebuilt you loose them...

I think to stop the assassins you'll need the Counter-Intel team /what do you think about it?/. And if they destroy the ship or building in some time then you don't have to loose points. (I was thinking of killing instantly , so you can with a quick shot disable an important enemy ship /a MotherShip maybe /, but since you gain points for the destruction, you had to loose them). I'm not sure about the buildings, but sounds cool

What do you think about this one

Camouflage - this ship sends fake data to the DSP so therefore all your ships appear in class4 on it /just like the Disguise in Heroes3 / MP 100-300? Class4.
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Luis Abhorash
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 Post Posted: Fri Jan 31, 2003 8:41 am    Post subject:
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LOL, looks cool, a fleet with 0/0/0/2000 looks very interesting for attack

The think i say, Is the Unspying HQ can be rebuilded but for find any spy thing you have to do some kind of research, let's say 10h? and that research if any assasin or something is in there at the time you finish the research, and of curse, the spies can't attack the unspying HQ!(thats Ilogic) thats my way of think.
What do you think admin?
Thanx
Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos"
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Baelic
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 Post Posted: Fri Jan 31, 2003 10:34 am    Post subject:
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I like the idea of spying, but some messages are personal, and probably don't have anything to do with the game
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Luis Abhorash
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 Post Posted: Fri Jan 31, 2003 4:51 pm    Post subject:
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Baelic, the admin say the idea of look the messages is Irrelevant and let it out, but the other things(like assasins )
are the ones who can be in the game, I am asking the opinion of the admin of all our Ideas but he don't answer, ADMIN CAN YOU SAY WHAT YOU THINK???
Thanx
Luis Abhorash del Clan Dragon Sangriento
"El Azote de los vivos"
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spacetrace
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 Post Posted: Fri Jan 31, 2003 6:11 pm    Post subject:
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we are working on a ground troop concept.

we will remember these suggestions and will insert them if possible+good for the game.

thx for your creative impulses
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Luis Abhorash
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 Post Posted: Fri Jan 31, 2003 7:21 pm    Post subject:
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Your welcome spacetrace, But don't forget the assasins
Everything for a better spacetrace and a more cool gameplay
Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos"
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Metody I The Evil
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 Post Posted: Sat Feb 01, 2003 6:41 am    Post subject:
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What if that research is actually the second-building of the CIHQ? /Counter-Intel HQ /

You start the game with an allready-built one. It stops all kind of "Dark " activity...

Once it's destroyed you have 2 options:

1. Rebuild it - 10hrs. When It's rebuilt it destroys any kind of "ground" activity - assassins, underground ressistance, etc., but NOT the space... After it's rebuilt, it "sweeps" the ground and then it's destroyed again /so you don't have to fight with the base again /

2. Use the counter-intel team. It can sweep the ground AND space, but costs you MP; Also gets rid of all spies including the DSP

3. All the other spies should intercept not the messages, but the DSP data /or the probe-data/

Anyway, what do you think about the other "Dark" ways? About each one, plz... I need to know are they "Dark enough "
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KYr Shantor
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 Post Posted: Mon Feb 10, 2003 12:02 am    Post subject:
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WOW
I NEVER TOUGHT MY IDEA WILL GET THIS POPULAR ..........

and it really pleased me that my idea generated even grater ideas like many of u have proposed.
i agree with taking out the com inteception.

but things like counter inteligence, assasins, spy probe and so on ..... are really cool.

thnx 4 the feedback
----------------------------
Kyr Shantor

"..... a great general only seeks battle when the victory is at hand..."

[ This Message was edited by: KYr Shantor on 2003-02-10 00:04 ]

[ This Message was edited by: KYr Shantor on 2003-02-10 00:05 ]

[ This Message was edited by: KYr Shantor on 2003-02-10 00:06 ]
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adamx17
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 Post Posted: Wed Mar 12, 2003 6:32 pm    Post subject:
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Hey I think that spying shouldn't really be destructive, which is the job of conventional warfare. I think that spying should be counter productive. For example, a spy infiltrates a shipyard and the production times are reset or have a few hours added to them. With research center they could sabotage a research which would cancel the research or maybe just delay it. I also think it would be cool if you could infiltrate their transwarp network so that you can use it to have your fleet go back to your planet or an allies planet quickly, or maybe the planets of the allies of the victim of the infiltration can be accessed at trasnwarp speed. Just a few ideas, let me know what you think
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Luis Abhorash
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 Post Posted: Wed Mar 12, 2003 6:53 pm    Post subject:
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This topic bring me so many good remembers...
here is when we meet Metody (Oh... I will cry... ) LooooooooooooooooooooooL
well, as I think the delay option sound VERY good, maybe grow up the time to end the research by a 25% but that infiltration of the TWG, I don't think so, maybe "damage" they TWG and it just go at warp 5 until the person find the spies and "destroy" them(I imagine al the "bug reports" /MY TWG don't work!!!/ LoL
I really will like this so much! all of this dark tactic things...
ADMINS do you think this is a possible option(of course not for appear in a pre-warp planet, but for the next round )
If it wasn't in the game I will not play(I need to learn HOW to use the smiley with the eyes moving around...).
thanks
cya

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Luis Abhorash del Clan Dragon Sangriento
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noah
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 Post Posted: Wed Mar 12, 2003 7:30 pm    Post subject:

i like but for all races.
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